How Dragon Battles Work
Every battle in the dragon battle simulator — and every win rate on the tier list — is resolved with the public formulas below. No hidden numbers.
Damage Formula
damage = (14 + Might × 0.45 + Breath × 0.30)
× counterMultiplier // color × tail, see below
× factionMomentum // ×1.05 if your faction leads the week
÷ (1 + defenderWard / 140)
× (crit ? 1.4 : 1) // crit chance = Instinct × 0.25% (max 30%)
× (0.92 … 1.08) // varianceHP = 120 + Ward × 0.9. Fights run up to 40 turns; if both dragons survive, the higher remaining HP percentage wins.
Counter Multipliers
Attacking into a counter deals ×1.25 damage; attacking into your own counter's prey deals ×0.85. Color and tail multiply independently, so a perfect double counter hits for about ×1.56.
Color triangle
Tail pentagon
- Swordtail → beats → Scorpiontail
- Daggertail → beats → Swordtail
- Clubtail → beats → Morningstartail
- Scorpiontail → beats → Clubtail
- Morningstartail → beats → Daggertail
Faction Bonus
Dragons of disciplined colors (Brown, Green, Blue) fly for Navarre; volatile colors (Red, Orange, Black) fly for Poromiel. Whichever faction records more wins in the last 7 days grants its entire roster a ×1.05 damage bonus. Your fights move the war — every simulator battle counts.
Stat Glossary
| Stat | What it does |
|---|---|
| Might | Primary attack stat — weighted heaviest in the damage formula and combat power. |
| Agility | Feeds the defender dodge chance and Scorpiontail/Daggertail hit-and-run styles. |
| Breath | Secondary attack stat; also the flavor source of each color's breath ability. |
| Ward | Damage mitigation (÷(1 + Ward/140)) and the source of each breed's HP pool. |
| Instinct | Turn order, dodge, and critical strike chance. |
| Resolve | Endurance stat — trims the variance window on long fights and weights combat power. |
FAQ
What is the dragon battle damage formula?
damage = (14 + Might × 0.45 + Breath × 0.30) × counterMultiplier × factionMomentum ÷ (1 + defender Ward ÷ 140), then ×1.4 on a critical strike and ±8% variance. Both dragons roll formulas symmetrically each turn.
How do color and tail counters work?
Color triangle: Red beats Green, Green beats Blue, Blue beats Red; Orange beats Brown, Brown beats Black, Black beats Orange. Tail pentagon: Swordtail beats Scorpiontail, Scorpiontail beats Clubtail, Clubtail beats Morningstartail, Morningstartail beats Daggertail, Daggertail beats Swordtail. Color and tail multiply separately: ×1.25 advantage, ×0.85 disadvantage.
What is faction war momentum?
Every dragon belongs to Navarre or Poromiel. The faction that won more recorded battles in the last 7 days gives its whole roster a ×1.05 damage bonus — so leads are never permanent and every fight you run shifts the war.
How are dodge and critical strike calculated?
Dodge chance = the defender's (Agility × 0.5 + Instinct × 0.35) ÷ 100, clamped between 4% and 28%. Critical strike chance = attacker Instinct × 0.25%, capped at 30%, and crits deal ×1.4 damage.